How to develop a Simple iPhone Application Tutorial

So here we are going to see how to develop a simple iphone application which will take an input from the user and display it as soon as the user submits it. Here’s a snapshot of actually how our application will look like.

This application will help you to understand how to use various IBOutlet elements such as UITextField and UILabel and how to handle events and actions such as a button click.

iPhone Application Developement

 

So lets get started :-

1.) Creating a new project

The first step is to create a new project. For this we need to :-

a.) launch Xcode.
b.) click on File -> New Project.
c.) select Application (under iPhone OS).
d.) select View-Based Application project template.
e.) click on choose.
f.) save the project and give it a name.


iPhone Application Development

Xcode creates some files for us based on the name of the project, so we need to be careful with the name we provide. I have named my project “basic“.

This is how the list of files look like in Xcode.

iPhone Application Development Tutorials

All the class files are stored under the “Classes” folder, some special files are listed under “Other Sources”, all the view files and resources show up under “Resources”, and any library or frameworks we add to our project are listed under the “Frameworks” folder. It is important that we save all the images, files, databases, and views in the “Resources” folder because all the iPhone apps run in its own sand box, which means they can only access files placed under the resources folder.

 

2.)Building the Interface

So our next step is to build the user interface for our application. For this we have to  just go to the “Resources” folder and just click on the “basicViewController.xib” file. This will launch the”Interface Builder” which consists of few windows.

If some of the windows don’t open up , you can open them by going to the Tools menu at the top.

a.)Now we will go to the “Library window” and from there we will select a “TextField” and drag it to the “View window”.

b.)Same way we are going to drag a “Round Rect Button” and a “Label”.

c.) Select the “Round Rect Button” and type in “submit” on the button.

d.)Then we will select the “TextField” in the “View window” and we will see that its get highlighted. Then we will move on to the “Inspector window” from where we can change the attributes of the selected element.

There we see a “TextField” attribute known as “Placeholder“.There we are going to write “please enter your name” and then click on the “View window”. We see that our text appears in the “TextField” in a light grey color. This actually prompts the user of what he has to do. Its much better than putting a label for that.

iphone Application Development Tutorials

 

3.)Writing Code

We have to declare or define the objects and functions in the “.h file” or the “header file” and then implementation is done in the “.m file“.

a.)So Code for “basicViewController.h” file

There would be a piece of code that Xcode has already written for you. Here’s what the whole code will look like.

iphone Application Development TutorialsHere we define the objects we used in our interface which were the “TextField” and “Label”.We will discuss about the “property” statement later and we also define a function “doSomething” which return an “IBAction” i.e it will return an action.

b.)Code for “basicViewController.m” file

Here is where we are going to implement our function.You would see many commented lines of code which Xcode provides you. Here’s what the whole code will look like

iPhone Application Development Tutorial

a.)Now here we see “synthesize” statements.Actually the “property” statements and the “synthesize” statements generate the “getter and setter methods” for the element.

b.)In the “doSomething” function we  initialize a String that takes the user name entered in the “TextField” and displays it in the “Label” when the button is clicked.

c.)At the end we will release the string. The delloc function called at last releases all the resources held by the application when the application ends.

The “retain” and “release” methods are used mainly in the memory management of iPhone applications, that’s because there isn’t any garbage collection in the iPhone OS.

 

4.)Building the Connections

Our next step is to build the connections between the code we have written with our Interface elements.

a.)So we click on the “basicViewController.xib” in the “Resources” folder to launch “Interface Builder.

b.)There in the “Document window” we select “File’s Owner” and right click it.

c.)Now a window pops up which shows all the “Outlets and Actions” defined by us.

d.)We select the “lblMessage” outlet and drag it to the Label in the View window as shown in the figure.

iPhone Application Development Tutorials

e.)Then we select the “txtName” outlet and drag it to the TextField same as above step.

f.)Then we select the “doSomething action” and drag it to the Round Rect Button in View window. A pop up appears with various options. From it we select the “Touch Up Inside” option which means action will take place when the button is touched from inside.

iPhone Application Development Tutorial

g.)Go to the File menu and Save it.

 

5.)Build and Run

Now finally we have to go to the Xcode and there at the top bar we see “Build and Run“. Just click it to run the application. Make sure we have saved our application before doing this.

iphone Application Development Tutorials

An “iphone Simulator” is lauched and our application is loaded and ready for us to use.
So just go ahead and type in your name and press “submit”.

Make the keyboard disappear
We see when we just go to the “TextField” to enter our name , the keyboard pops us. This is the default behavior. We need not to write any code for this.

iphone Application Development Tutorials

But when we press “submit” or “click anywhere else” or “return”, the keyboard doesn’t disappear. According to “iphone user interface guidelines for developers” , we have make that happen and for that we have to write a bit of code.

This we will see in our next article.

How to create iPhone/iPad applications and submit them to App Store

How to create iPhone/iPad applications and submit them to App Store

So today we are going to see how to create iPhone/iPad applications and then submit them to App Store. So basically we will be starting with the requirements first that we need to get us started.

Requirements for building iPhone application

 

Macintosh computer

You can build an iPhone application only on a Macintosh computer. Macintosh computers run Mac as their operating system, and are completely different from Windows. You cannot install Mac operating system on a Windows PC as it is hardware dependent. So guys if you own a Windows computer then get ready to shed some money for buying your new Mac. You will feel the difference between them from the day you start using Mac.

 

Xcode

Xcode is an integrated development environment developed by Apple. Applications for iPhone/iPad are developed using Xcode in Objective c language. You can download Xcode by registering on Apple’s developer website. Xcode is downloaded as a complete package which consists of a programming environment for writing codes, an Interface Builder for designing pages and an iPhone simulator for testing applications.

 

 

 

iOS Developer Program

Ok, this is not so good part as it involves some more expenditure after you buy your Macbook. Apple needs you to be enrolled in its developer program before you can start putting applications on app store for sale. There are two membership programs, depending on whether you are a company(iOS Developer program Enterprise – $299) or an individual(iOS Developer Program Standard – $99) you can select your membership. After you get registered you can submit your application for sale on app store.